Dungeon ‘23 - Week 3
I got a few days ahead last week finishing up the outer walls and the guard towers (realized I had written ahead up to the 19th), so for this week I’m only going to include the rooms from the 20th - 22nd. Next week’s post will pick up with D23 and D24 (which are written). A good chunk of next week’s work is going to be creating a Hedge Maze, which is going to take a good chunk of time.
D20 - The Courtyard
- A cobblestone path extends from the doors of the northwest tower and stretches both west and southwest. 
- A pair of elegant trees with smooth, lustrous bark and rainbow leaves. 
- Both have vaguely humanoid features, one male and the other female. 
- A marble statue with gold and silver veins depicting a powerful wizard dominates the courtyard. 
- A plaque at its feet reads “Master Ossifrage the Wise - by Rena” 
- The statue is a stone golem enchanted to defend the courtyard. 
- What appears to be an animated shrubbery wearing rusted, antique armor and leading a pony-sized grasshopper directs animated tools tending to hedges and flowerbeds. 
- They’re in a losing battle against rapidly growing thistles. 
- The shrubbery introduces himself as Syr Ninebark, a humble servant of the Gardener, and wears a thistle on his lapel. His grasshopper’s saddlebags are laden with mulch and fertilizer. 
- If asked, explains that the Gardener is Ossifrage’s appointed groundskeeper and he speaks on behalf of the great wizard. 
- The clatter of the forge can be heard in the distance. 
Stone Golem - STR 15, DEX 6, WIL 10 - HP 15
Slam (d8+2), Stone Hide (3)
- Indistinguishable from a statue when immobile.
- Resists all non-magical weapons and attacks.
- Created to guard a spot, item, or person - won’t abandon its charge.
D21 - The Smithy, Interior
- Stuffy, hot, and poorly ventilated. 
- Barrels of water line the northern wall. 
- Eastern half of the building is sectioned off to store coal and charcoal. A small door flap leads outside for easy forge access. 
- Loft and the space beneath the loft stores hundreds of iron ingots. 
- Racks of helmets, horseshoes, and tools waiting for repair. 
- Two animated shovels and a wheelbarrow toil, moving coal and ingots back and forth to the forge. 
D22 - The Forge
- Animated tongs, hammer, billows, and forge work together to craft horseshoes, helmets, arrowheads, and nails. 
- Sounds of the forge can be heard throughout the outer ward. 
- Forge workers willing to do commission work for a reasonable price. 
 
            